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Factorio petroleum gas
Factorio petroleum gas













factorio petroleum gas

Technologies which newly received chemical science pack now require less science packs to research them so the total resource price is not too far off either. This change does delay how quickly you are able to get worker robots, but the difference should not be too drastic as in order to get robots operational you already need to set up a complete refinery, advanced circuits and 2 upgrades of engines - which is already most of the science pack done.īasic oil processing now produces 25% more petroleum gas to offset the loss of light and heavy oil for solid fuel. The solution we chose to apply is to move worker robots behind chemical science pack. The biggest issue this introduces is that worker robots require lubricant made from heavy oil. This means that light and heavy oil is only available after Advanced oil processing is researched. We believe this contributes to make oil a bit less of a difficulty spike, and also means we no longer need to remember which side the water goes in. We also used the same system so the future water input (for advanced oil processing) is closed. Normally this recipe change would mean all 3 outputs would be petroleum gas, but we added a new feature so that a recipe can specify a specific fluidbox to use. We decided to change the Basic oil processing recipe so that now it only outputs petroleum gas. As soon as the next release is out, you may stop abusing the "tags" field for your colorful descriptions. Now when planning a rail path, holding CTRL will make it use the obstacle avoidance ghost planning.ĭear server owners: the server description field is being enlarged from 120 to 5000 characters, and it now loads immediately. Kovarex was convinced by members of the forum to add someway to use the obstacle avoidance mode of the rail planner. They asked if we would agree to an audit to verify the money lost to chargebacks, we said yes, and they said they will start contacting some audit companies, and that it will 'take some time'. G2A got back to us this Monday, nothing much has happened so I will keep it short. That is why this week we have a lot to discuss. The last bugs are often the ones we have been putting off for a reason, they generally require some more meaningful changes and decisions.

factorio petroleum gas

Speed modules on the chem labs will let you get away with less labs.We are down to 28 bugs on the forum. To get them running non-stop, you'd need refineries in multiples of 4.įor every 4 refineries you need 1 lab cracking heavy and 6 labs cracking light. Please note that with 6 refineries, the chem labs will not run non-stop. You then need 10.5 chem labs (round up to 11) cracking the 378 light oil to 252 gas or the light oil will back up. This results in 378 light oil per min between the refs and the chem labs. You need 1.5 chem labs (round up to 2) cracking the 72 heavy oil to 54 light oil or heavy will eventually fill up.

#FACTORIO PETROLEUM GAS FULL#

With 6 refineries at full production, you make 72 heavy oil, 324 light oil, and 396 gas per min. I am doing the same thing currently in my factory with 6 refineries. If you have enough oil to keep them all running non-stop, you might still run into issues if you don't have enough chem labs if your cracking to get the most gas. You have 6 refineries and are running advanced oil refining.















Factorio petroleum gas